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Christmas Break: Sword Model

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Over the christmas break, I wanted to do some models for various reasons. Mid-way through the creation of this model, I decided I should probably create a journal of the piece. I've also (re)created a custom lightsaber already, but I'll do a 'post-mortem' style blog post after finishing this sword model and post. The reason for creating this model is so I can use it in a mod for Blade & Sorcery, a VR sword-fighting game that will soon have custom weapon modding support. I wanted to create a 'bastard sword' model so I could make it a custom weapon in the game and make use of it. I decided that for all models I create over the holidays, I would make them in Maya rather than the program I'm used to, 3DS Max, as that's the program used in the university course. Sword References Before I started working on the model, I needed some references - ideally for proportion sizes. This is because I want to create a very specific kind of sword - a sword is r...

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Final Evaluation

I am disappointed. I sit here, typing frantically, whatever comes to mind, as I try and finish before the deadline closes. Hopefully, I won’t be too late. Yes, what I have created near the end of the project was rushed, unwanted and likely a marginal failure. But that does not mean I have not learned. I improved – I did better than what I was like last year. Unfortunately, I didn’t complete everything, even though I thought I had, which is what leads me to this moment in time. However, this is a sign of improvement. I worked more during the weeks than I usually would, and because of that, I feel like I’m improving slightly. Getting out of the habit I’ve been in for years is difficult, and will likely take years to get out of, but hopefully, by the time I finish this course, I will have overcome my difficulties as a student and will be able to move on to being a developer. I apologise for this final evaluation to be short, but I suppose you could consider my journal a partial ev...

Colour

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This concept art of a burning village has a distinct orange hue to it - both from the fire itself and the light the fire emits, which causes the sky to become a shade of orange. This, coupled with the natural hues of the ground and village, causes the image to give a feel that this fire is invading the village - which is accurate as to what fire would do. This image has a strong collection of blues and greens - both colours commonly found in nature. That, coupled with the subject of the image, creates a very natural, open, away-from civilization feel. If the hue of the image was shifted to a reddish theme, it would completely change the feel of the image to a more violent tone. Having the shades of blue and green denote a calm, natural feeling, which is what this image achieves.

Composition

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This image has a distinct two point composition, one from the distance where the sunlight is, but another point is off-frame, in the distance to the left. Not only that, but the image itself has a fish-eye lens effect, which is noticable by the curve in the wall. This method of composing the image gives it a large, sprawling feeling, which fits the feel of dragons. The wide size of this image directly contributes to it's composition, causing the image to 'spread out' among the canvas. There is a single point perspective, originating from the lower middle of the image. The mecha on the bottom left, with it's distinctive silhouette, makes it seem to be the focus of the image as it is what the eye is drawn to the most. The large objects in the background, while noticable, slightly blends in with the sky due to the distance from the camera.

Light

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There are multiple sources of light in the image - but the two primary ones are the volcano underneath the dragon and the sunlight from behind. Due to the sources being in the center and background of the image, the foreground of the image is naturally dark, as not much if any at all light is affecting it. The volcanic light source coming from underneath the dragon gives the beast an ominous look in a similar way that light is shone to a persons face underneath them when telling frightening stories. There is one primary light source in this image, and that is the sunlight out of frame. Due to this strong sunlight, it casts strong direct shadows all throughout the image. Along with that, there is some refractive light from the water below the bridge, giving the bride a blueish hue in some parts. While this refraction is not entirely accurate to real life, it still gives the desired effect of adding some variety to the dark beige that is the bridge.

Essay

In what specific ways is Red Dead Redemption 2 an example of creative communication? Kyle Newman Creative Communication – the conveyance of meaning and significance between the game and the player. Everything from opening a door to deciding whether to save the orphanage or the hospital, anything in a game is a form of creative communication. Within this essay I will be covering multiple areas within the game Red Dead Redemption 2 (Rockstar, 2018) and how these areas serve as a form of creative communication. I decided to focus on Red Dead Redemption 2 as the game is focused on achieving immersion and realism, and comparing that realism to reality can expose how the game expresses itself to the player. Within this essay I will be making use of multiple theories: Donald Norman’s ‘Signifier and Affordances’, Ferdinand De Saussure’s ‘Signifier and Signified’, ‘Meaningful Play’ by Katie Salen and Eric Zimmerman along with ‘Characters and Representation’ by Robery Mckee. I would l...